380. Insert Delete GetRandom O(1)
Difficulty: Medium
Topics: Array, Hash Table, Design
Similar Questions:
Problem:
Design a data structure that supports all following operations in average O(1) time.
insert(val)
: Inserts an item val to the set if not already present.remove(val)
: Removes an item val from the set if present.getRandom
: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set. RandomizedSet randomSet = new RandomizedSet();
// Inserts 1 to the set. Returns true as 1 was inserted successfully. randomSet.insert(1);
// Returns false as 2 does not exist in the set. randomSet.remove(2);
// Inserts 2 to the set, returns true. Set now contains [1,2]. randomSet.insert(2);
// getRandom should return either 1 or 2 randomly. randomSet.getRandom();
// Removes 1 from the set, returns true. Set now contains [2]. randomSet.remove(1);
// 2 was already in the set, so return false. randomSet.insert(2);
// Since 2 is the only number in the set, getRandom always return 2. randomSet.getRandom(); </pre> </p>
Solutions:
class RandomizedSet {
public:
/** Initialize your data structure here. */
RandomizedSet() {
tail = 0;
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if (numToIndex.count(val) > 0) return false;
if (tail == nums.size()) {
nums.push_back(val);
numToIndex[val] = tail;
++tail;
} else {
nums[tail] = val;
numToIndex[val] = tail;
++tail;
}
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if (numToIndex.count(val) == 0) return false;
int lastValue = nums[tail - 1];
int index = numToIndex[val];
swap(nums[index], nums[tail - 1]);
numToIndex[lastValue] = index;
--tail;
numToIndex.erase(val);
return true;
}
/** Get a random element from the set. */
int getRandom() {
int rIndex = rand() % tail;
return nums[rIndex];
}
private:
vector<int> nums;
int tail;
unordered_map<int, int> numToIndex;
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/