464. Can I Win
Difficulty: Medium
Topics: Dynamic Programming, Minimax
Similar Questions:
Problem:
In the "100 game," two players take turns adding, to a running total, any integer from 1..10. The player who first causes the running total to reach or exceed 100 wins.
What if we change the game so that players cannot re-use integers?
For example, two players might take turns drawing from a common pool of numbers of 1..15 without replacement until they reach a total >= 100.
Given an integer maxChoosableInteger
and another integer desiredTotal
, determine if the first player to move can force a win, assuming both players play optimally.
You can always assume that maxChoosableInteger
will not be larger than 20 and desiredTotal
will not be larger than 300.
Example
Input: maxChoosableInteger = 10 desiredTotal = 11
Output: false
Explanation: No matter which integer the first player choose, the first player will lose. The first player can choose an integer from 1 up to 10. If the first player choose 1, the second player can only choose integers from 2 up to 10. The second player will win by choosing 10 and get a total = 11, which is >= desiredTotal. Same with other integers chosen by the first player, the second player will always win. </pre> </p>
Solutions:
class Solution {
public:
bool canIWin(int maxChoosableInteger, int desireTotal) {
int pool = 0;
for (int i = 1; i <= maxChoosableInteger; ++i) {
pool = pool | (1 << i);
}
if ((maxChoosableInteger + 1) * maxChoosableInteger / 2 < desireTotal) return false;
map<pair<int, int>, bool> cache;
return helper(pool, desireTotal, maxChoosableInteger, cache);
}
private:
bool helper(int pool, int desireTotal, int maxChoosableInteger, map<pair<int, int>, bool>& cache) {
if (cache.count({pool, desireTotal}) > 0) return cache[{pool, desireTotal}];
bool ret = false;
for (int i = 1; i <= maxChoosableInteger; ++i) {
if ((pool >> i) & (0x1)) {
int newPool = pool & (~(1 << i));
if (desireTotal - i <= 0) {
ret = true;
break;
}
bool enemy = helper(newPool, desireTotal - i, maxChoosableInteger, cache);
if (!enemy) {
ret = true;
break;
}
}
}
cache[{pool, desireTotal}] = ret;
return ret;
}
};